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Playtesting Feedback
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Playtesting Feedback
In **** PLAYTESTERS ****
Megaslow Studio
Sep 04, 2018
Thanks Jeff! I'm absorbing every word here. 1. I will address this in an upcoming version. I'm guess you're running a 1360 x 768 resolution or there abouts? I will look into the arrangements to make the game compatible with this resolution, but I don't think I will be able to go any lower. 2. For now, I can't do custom file transfers for images or sounds. Server bandwidth is too expensive for that feature as of now. That said I am always looking for a solution for this because it would be really cool if you could send your own stuff. What I am doing however is allowing players to to send URLs to each other to point to files that they can download/stream on the client side. This saves the game server from doing the transfer. So one solution I suppose would be to integrate the audio system with an outside audio source like soundcloud or whatever, so the dm can send URL pointers to sound streams somewhere on the net that everybody would stream client side. This would be one solution to get custom sounds working. This is on the table for sure. 3. I don't think I can have a file picker for the custom images if I understand correctly. AP doesn't send the actual image, just a URL to one -- the clients receive the URL and then download their own instance of the image. 4. Token Sizes? As it is now there are 5 size setting for tokens -- both player and Npc tokens. They are located and set on the info panel when a token is selected (for dm) and in the character sheet for players (character tab). I hope it's not broken for you, or did I not understand correctly? 5. Table mode would be pretty cool actually. Like an offline mode with everything geared toward a local group, good idea. I would note that players can spawn and move their own tokens on the battle map currently. The dm controls all the npcs (and players too if necessary). Players move their own by right clicking on a grid cell just like the dm. 6. The world map is being worked on right now! :) I am making special map tokens that will be placed on the map, hold basic info, and can load a specific encounter. I will have it out here within a week hopefully. I have already updated the game with the map switcher, just with no tokens yet. Thanks for the input Jeff, it's super valuable. -Brian
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